A few excerpts from “The Massive Open Online Professor”, by Stephen Carson and Jan Philipp Schmidt, which appeared in the May 2012 issues of Academic Matters: The Journal of Higher Education.
Tim Hwang at Participation Camp: Can computer games increase citizen engagement?
Tim Hwang looks like a super cool guy. And he’s not just cool because Joi Ito took his portrait. Nope. Most important? He founded ROFLCon, the internet celebrity conference. Or maybe it’s his work at Harvard. Or maybe this awesome talk on video games and citizen engagement. Hmmmm, hard to decide!
Freebase: Open code for open data
Introducing Freebase: “the easiest way to add free, community-curated, Creative Commons licensed content to your web applications.” Watch the video. Imagine the possibilities.
Terrain Vague, Citizen Engagement & the Open City: The Roerich Garden Project
My first Artefatica project is coming along. Sooooo slowly. A draft of the website for our first book — Terrain Vague, Citizen Engagement & the Open City: The Roerich Garden Project — is up! Check it out, send some feedback, add your story or your vision.
Ushahidi: Crowdsourcing Crisis Information
Ushahidi (“testimony” in Swahili) is an experimental web platform that crowdsources crisis information. People can submit reports via text messaging using a mobile phone, email, or the web. Looks like it can be deployed (sorry, geek speak) for a specific crisis. It was most recently use to track events in Gaza and was also used [...]
The Community Manifesto
I just posted the first draft of the Station C Community Manifesto to our blog. Would love your feedback. Here’s the meat of it: Station C is a space that fosters community, collaboration, innovation. People come here to work and connect. We are a hub for creators and innovators: entrepreneurs, geeks, artists, social activists. Station [...]
Admitting confusion is not bad for business
I have such a backlog of great posts for you — not being able to write them is killing me. The reason I have no time to write? Too much work. Plus I’m pushing Artefatica forward, which is a big job in and of itself. And to think I nearly pulled down my last post [...]